Unfortunately, there's no simple rule to tell you what the angle needs to be when you're building the plane-- it depends on lots of variables, such as your weight, drag, intended cruising altitude, intended cruising speed. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Laythe - Kerbal Space Program Wiki Redoing the align environment with a specific formatting, Trying to understand how to get this basic Fourier Series. Sub-orbital spaceflight - Wikipedia If it's above the cross-hairs, you need a little less. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. It was meant for low altitude flight. Whiplash is the engine you would want to use on a plane meant to go 20km. Don't rely on the efficiency indicator! If drag were the only concern, at any given altitude the slower you go, the less fuel you need: the work done by drag over a distance grows linearly with speed (the force grows quadratically with speed, but the time falls linearly). Pasted as rich text. Create an account to follow your favorite communities and start taking part in conversations. Since turbos are almost always enough to get you off the ground and up to altitude, I usually just do straight turbojets (with some RAPIERs for SSTO spaceplanes); the minute amount of fuel saved during the ascent isn't worth lugging those superfluous engines around at the hypersonic regime. Kerbin | Kerbal Space Program Wiki | Fandom I didn't try for 20000m as it probably wouldn't do well. You get tons of thrust if you put it into "wet" mode, but you lose fuel efficiency. KSP - High Altitude Aircraft - YouTube its rather flat but its a solid surface. Ksp engine altitudes : r/KerbalSpaceProgram - reddit Thats my problem right now. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. You arent doing anything wrong. principle. This lowers their effective "weight"-- for example, a craft flying at 1400 m/s on Kerbin is effectively flying as if gravity were only 2/3 of its actual value. The SR-71 could probably fly higher, but it isn't flying any more. I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. Very cool. 3x06: I design a new, high altitude, jet to collect high. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. jet engine efficiency in this game is based on built in thrust curves. What plane in existence can fly at the highest altitude, and - Quora I started by attaching two LV-909 rocket engines to a regular low-atmosphere plane: In this save, I don't have custom action groups yet, so I'm using the RCS control to toggle between jet and rocket modes. Thanks for asking this, I've been struggling with the same problem in career mode. I looked into the .cfg files and there are no special properties allocated to them. if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. Why that? Incidentally, for these speeds and altitudes, ordinary jets are the better choice. From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. That annoys me but I can't seem to get a design to make it work. Display as a link instead, This page was last edited on 22 December 2019, at 20:54. Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane Do you know how many intakes/turbojet are needed to run in the regime you described? Pasted as rich text. Powered by Invision Community. Range with this method is pretty short due to drag. This is my current best hi alt plane. It's Kerbal Space Program v.22! Kerbal Space Program - All Easter Eggs Guide No, I think it's correct, unless I've got a brain fart going, here. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. That's all true, but just read the OP: hypersonic appears to be completely out of the question. (Actually, four ways: but balloons aren't in the stock game) Lifting surfaces are great but they lose effectiveness just as fast with altitude as drag falls. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. At altitude the nose goes up and down until it goes out of control. Please consider starting a new thread rather than reviving this one. Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. I'm trying to build a high altitude plane and have found out that the rules are different. Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). Exorcet's Content - Kerbal Space Program Forums Is it correct to use "the" before "materials used in making buildings are"? at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. Note: Your post will require moderator approval before it will be visible. I decided to look into that two intakes thing, and it turns out to make 11-12 m/s difference at 19,000m with my plane. It is boosted into space by a launch vehicle, then re-enters Earth's atmosphere and lands as a spaceplane. 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). I followed a similar strategy. - Spamming airintakes didn't help. Proceed with caution. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. Plane - Kerbal Space Program Wiki Why do small African island nations perform better than African continental nations, considering democracy and human development? Please consider starting a new thread rather than reviving this one. As said above, the Wheesley is specifically designed as a low altitude engine. I would like to know which altitude I have to maintain for my experiments. Evidence. 1 Pod outside the level 3 VAB. Your airspeed is mostly limited by terminal velocity; you can go much faster if you climb a little higher. New comments cannot be posted and votes cannot be cast. Also, while you mentioned the TJs most efficient altitude is ~ 5km (I'm not sure, but lets assume it's true), you need to realize that the drag you're getting at that altitude is going to wreck any efficiency gains. Dedicated to the growth and advancement of amateur rocket scientists! Kerbal Space Program 2 . This tutorial will cover designing and flying a plane that can soar at high altitudes! I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. Spaceplane - Wikipedia What are the minimum altitudes for each warp level? Control Sensativty for Planes - KSP2 Suggestions and Development High altitude planes - Kerbal Space Program Forums My 'plane science' is more advanced than my 'rocket science' (career mode) because I got tired of seeing all the high-altitude missions I had on the books and wanted to finish them. @SaintWacko's advice is probably the most practical. . "Whiplash" Turbojet. However, I've failed to build a vehicle to achieve this (without a hundred retries). Unfortunately I won't be able to test it today, but @SaintWacko's proposal sounds promising. You could try combining the two. Hello there. Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. - "In Space Low" means your craft is inside the "Space Border" altitude and in an orbital path. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. These designs are great for getting around Kerbin quickly, but without going orbital. Chapter 4. GitHub - Boris-Barboris/AtmosphereAutopilot: Plugin for Kerbal Space alternatively, combine a liquid fuel rocket into your plane. So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. This thread is quite old. Keep in mind that wheesley engine's performance decreases significantly as the altitude increases. Another problem is jet engines stealing fuel from the rockets' tanks - you may want to pump the fuel manually (requires an R&D centre upgrade) or add some pipes between them. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. A jet engine from KSP 0.18 A jet engine is an air-breathing engine which uses onboard liquid fuel and combusts it with the oxygen drawn from the atmosphere. The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. Planes and Altitude differences. :: Kerbal Space Program General Watch out for your SAS if you're running batteries without a jet for a long time. Right now, my big, fat plane has trouble breaking 10 km altitude and 200 m/s forward speed (largely due to its payload). Create an account to follow your favorite communities and start taking part in conversations. - Insane lift to weight didn't help. With only panthers unlocked I might add. All other versions are slower and lower and unstable in turns. Your link has been automatically embedded. I've been finding it difficult to build a jet that can fly over 15km alt. Upload or insert images from URL. Something that I think has become less clear since someone updated the wiki. You can post now and register later. You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. The most efficient way is, of course, to make a high altitude (or space) plane. TroubleshootingMechJebPVG - KSP-RO/RP-0 GitHub Wiki Don't be too surprised if KSP's aero model breaks down in edge cases. With some fins to keep you stable and careful aim, you can hit your desired location and altitude and will have 5-10 seconds to collect data before you hurtle past it and pull your chute. Don't worry about Isp. If your using NEAR/FAR, once you get high and fast, kill the engine and glide to save fuel. I was even able to do this with three pairs of Junos instead of the large jet engine pair (I don't have the technology level for that). Basically there are two things that limit your maximum speed: thrust and speed of sound and with that your maximum altitude. In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey. Contents 1 Usage 2 Construction 3 Categories 3.1 Airplane 3.2 Seaplane 3.3 Spaceplane 3.4 VTOL 3.5 Glider 3.6 Mothership 4 Operation 4.1 Flight records 5 Notes Usage One of my planes is small and agile, and can easily enough glide to a safe landing even if the rockets consume all the fuel. How do I install mods for Kerbal Space Program 1.1? For all your gaming related, space exploration needs. Secondly don't think of engines working better at different altitudes, think of them working better with different air intake quantities. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. Mounting a time-limited rescue mission for kerbal inbound to Kerbin. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. Paste as plain text instead,
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