My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. Pathfinder Second Edition Core Rulebook. Find out more on the DMs Guild. Hmm I think it is okay. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. When using a whip you can make it crack at will. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. In fact, its probably one of the cooler uses of a whip.
Whip - Equipment - D&D Beyond As-is theyre just daggers that havereach. I feel like this had to have been an oversight or something. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips.
Message PHB: Too situational. No need to talk about "shoving" a creature here. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. not reliant on rolling a 19 or 20 etc.). Rogues. A tentacle of semi-solid shadow lashes out at a target within range. Bored of daggers of venom, flame tongues and vicious blades? You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). Im curious if you have had a chance to play this? You were a real god of the schoolyard if you had one of these babies back in Middle School. Your feat suggestion is the closest I have come to making that idea viable I think. My DM isn't familiar with Feats, so they don't want to let us use them at the table. If we give rogues proficiency with whips the weapon now has a niche. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Snap up this epic adventure on the DMs Guild for just $10. This feats main problem is its busted on a rogue. If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! On a successful check, the creature cannot move away from you.
Fighter Feats 5E: The Top 10 Feats for Fighters - Nerds and Scoundrels When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! It embodies training, experience, and abilities beyond what a class provides. Create an account to follow your favorite communities and start taking part in conversations. Mage Hand PHB: Take the Telekinetic feat instead. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? Both weapons keep their identity and usefulness in a rogues arsenal. Maybe I'm missing something, but it felt redundant. A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. You know who loves finesse weapons? Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. Why is this the case? I cannot recommend this HIGHLY enough. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. For any melee character withextra attack,a whip does pull-ahead in the long run. I'm already working on a new version very similar to the one you suggested! They are a one-handed finesse weapon with reach. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. Thanks for the feedback! Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Same goes for Great Weapon Master. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. When wielding a whip, you can attempt to grab another creature using your whip. Range: 30 feet. (Booming Blade, Green-Flame Blade). damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! I LOVE THIS ADVENTURE!. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Btw, did you mean to post the comment here, on my dedicated PAM article? Select a feat from the list to view it here: Manage Homebrew . Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. Can you maintain a grapple you are no longer capable of initiating? I was really pleased with my creation, but the response so far has been underwhelming. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Then reduce the number of maneuver to dice to 1. The problem is that its a niche weaponwithout a niche. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. -Disarm: Succeeds, player retrieves item Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. Rogues and Monks both can use bows. Using indicator constraint with two variables. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. For a better experience, please enable JavaScript in your browser before proceeding. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. (Check out Esquiels Guide to Magic Weapons if you need some!). If you want this to be balanced you should replace the reaction attack with something else. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Plus one superiority die alone is a bit underwhelming. STR-based Bear Totem with Sentinel, presumably? Thorny Ki. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Sword Master I did actually think of making a longsword only feat that offered it the finesse quality.
dnd 5e - Is this whip master feat balanced? - Role-playing Games Stack Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. Is this homebrew "Acrobatic Grappler" feat balanced? If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal.
Whip Trick Master (5e Feat) - D&D Wiki You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. Also available on Fantasy Grounds. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. What other Feats would Spell Sniper pair best with? It feels more fun. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. If you have no levels in monk, your ki points will . I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. Look out multiverse. All bullets stacks. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. The result was 19 new weapon qualities that meant no single weapon was exactly the same. It wasn't the intention. Otherwise, it's competing against Slasher and imo falls a little short. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. You get a +1 bump to either your Constitution or Wisdom ability score. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. -Disarm: Succeeds, item drops at Targets feet If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Want a Rogue with a pirate theme that has a bird on the shoulder? 2023 Wizards. New weapon properties are not for everyone, it seems! Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. by Wizards of the Coast. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. But thats all I can say for now. But I think DMs can make a call about whether this extended range would include those extras. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that its limited to only two weapons and you cant choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). Rogues are not proficient with whips and would still have to choose to take this talent. Whips being practically useless in their current state! Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. The hexblade may also be good. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. The final ability you get is very situational, though could potentially be cool. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. Didn't think of Hunters Mark, I'll look into that as well.
Bow of the Viper | Level Up You can find the feats in the PDF below. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple.
Thrown Weapon Master - ThinkDM When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? UPDATE. This way you essentially get a +2 weapon with a small, flavorful perk. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): Thanks! Well the wording could use some fixes, but balance-wise it seems fine. Its not a heavy-hitting damage-dealing weapon.
Feats 5e Dungeons & Dragons - DnD 5e - AideDD Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Oh, and the best part of the weapon is the fact that you can castDisintegrate.
Feats - 5etools Grapple 2. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. Your ki point maximum increases by 1. The target may choose to fail this check. Thanks for taking the time to feedback on these! This feat allows a character to choose one level 1 spell from another class. Alert 2. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. 3 lvls rogue, 3 ranger, 6 barbarian. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). Because specific races and feats grant you proficiency with martial weapons, . They dont need extra bonuses to their maneuverability withcunning action. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. Each feat offers a way to become better at something or to gain a whole new ability. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. Why does Mister Mxyzptlk need to have a weakness in the comics? Whips are practically made for rogues. On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape.
Optimized Feat Guide for D&D 5E - Tabletop Builds So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip.
Using a Whip - Tips & Tactics - Dungeons & Dragons Discussion - D&D Got my knowledge enhanced regarding the weapons feat and their creation. However, whips are not poorly-balanced. Reset [+] Name Ability Prerequisite Source. At certain levels, your class gives you the Ability Score Improvement feature. -Disarm: Succeeds, item drops at Players feet Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. The whip wouldnt replace a dagger for rogues either. Swashbuckler Thats the one I meant. You're already writing out the mechanic. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? by Paizo. There are so many examples in media of whips being used to restrain or trip an adversary. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature.
DnD Druid 5e class guide - Druid circles, spells, and builds How can I explain to my manager that a project he wishes to undertake cannot be performed by the team?
Shadow Whip - 5th Edition SRD Search by name on the left, click feat name to display on the right. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. I'm not quite sure I'm answering your question though. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). What is Lore Bard bringing? No, it was for Nicholas Cage. Illusion cantrip.
War caster 5e feat cantrip dnd | Combining Warlock features & Whip Swashbucklers, youre welcome!