The handler is passed one parameter, the save object to be processed. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. Returns the given number clamped to the specified bounds. Returns the AudioTrack instance with the given track ID, or null on failure. Note: If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Normally, this is exactly what you want to happen. See Story API for more information. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. If you plan on using interactive macros within a loop you will likely need to use the. See the <> section of the Twine1 reference documentation for more information. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. See the Save.onLoad.add() method for its replacement. Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. Deprecated: Cannot delete tracks solely under the control of a playlist. This is not an exhaustive list. ---- Like what. Creates a new widget macro (henceforth, widget) with the given name. SugarCube uses .ariaClick() internally to handle all of its various link markup and macros. Attaches single-use event handlers to the track. Caches an audio track for use by the other audio macros. Arithmetic: The expression yields a number valuee.g.. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. If its return value is falsy, the save is disallowed. Global event triggered once just before the dismissal of the loading screen at startup. Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. Note: The extension relies on a workspace (or a folder) being open. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. Note: This macro has been deprecated and should no longer be used. Global event triggered as the last step in opening the dialog when Dialog.open() is called. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. To delete all current watches, click the button. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Zorkish Sugarcube 6. Note: The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. In general, you should not call this method directly. Warning: See Also: Note: Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Returns whether fullscreen is both supported and enabled. Sets the selected tracks' volume mute state (default: false). See the :passagestart event for its replacement. Thus, a call to UIBar.stow() may also be necessary. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Appends the given content to the dialog's content area. A variable is a bit of storage where you may stash a value for later use. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. See the <> macro for its replacement. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. AudioTrack API, AudioRunner API, and AudioList API. Return the named template definition, or null on failure. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. The Config API serves the same basic purpose. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). Functions, including statici.e., non-instancemethods, due to a few issues. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Warning: Probably most useful when paired with <>. Doing so allows interactions with the text to also trigger its <>. Doing so allows interactions with the text to also trigger its <>. This function is finicky, however. System events allow the execution of JavaScript code at specific points during story startup and teardown. Returns a random member from the array or array-like object. Returns whether any of the given members were found within the array. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a