The handler is passed one parameter, the save object to be processed. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. Returns the given number clamped to the specified bounds. Returns the AudioTrack instance with the given track ID, or null on failure. Note: If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Normally, this is exactly what you want to happen. See Story API for more information. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. If you plan on using interactive macros within a loop you will likely need to use the. See the <
> section of the Twine1 reference documentation for more information. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. See the Save.onLoad.add() method for its replacement. Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. Deprecated: Cannot delete tracks solely under the control of a playlist. This is not an exhaustive list. ---- Like what. Creates a new widget macro (henceforth, widget) with the given name. SugarCube uses .ariaClick() internally to handle all of its various link markup and macros. Attaches single-use event handlers to the track. Caches an audio track for use by the other audio macros. Arithmetic: The expression yields a number valuee.g.. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. If its return value is falsy, the save is disallowed. Global event triggered once just before the dismissal of the loading screen at startup. Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. Note: The extension relies on a workspace (or a folder) being open. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. Note: This macro has been deprecated and should no longer be used. Global event triggered as the last step in opening the dialog when Dialog.open() is called. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. To delete all current watches, click the button. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Zorkish Sugarcube 6. Note: The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. In general, you should not call this method directly. Warning: See Also: Note: Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Returns whether fullscreen is both supported and enabled. Sets the selected tracks' volume mute state (default: false). See the :passagestart event for its replacement. Thus, a call to UIBar.stow() may also be necessary. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Appends the given content to the dialog's content area. A variable is a bit of storage where you may stash a value for later use. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. See the <> macro for its replacement. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. AudioTrack API, AudioRunner API, and AudioList API. Return the named template definition, or null on failure. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. The Config API serves the same basic purpose. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). Functions, including statici.e., non-instancemethods, due to a few issues. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Warning: Probably most useful when paired with <>. Doing so allows interactions with the text to also trigger its <>. Doing so allows interactions with the text to also trigger its <>. This function is finicky, however. System events allow the execution of JavaScript code at specific points during story startup and teardown. Returns a random member from the array or array-like object. Returns whether any of the given members were found within the array. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. Deprecated: Deprecated: To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". An array is just like a pill container except it can only contain one item. Prepends one or more unique members to the beginning of the base array and returns its new length. Note: A range definition object should have some of the following properties: Note: Returns a reference to the UIBar object for chaining. Removes the audio group with the given ID. The history allows players to navigate through these moments. Note: Note: An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Stows the UI bar, so that it takes up less space. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. When used to set the loop state, returns a reference to the current AudioList instance for chaining. You can have it hold numbers, text, and even other arrays! Immediately forwards the player to the passage with the given name. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. LoadScreen API. Data stored there won't take up space in the game history, but will be accessible both from Twine and . Attempting to do so will, usually, result in something that's non-functional. See Passage API for more information. Returns whether any valid sources were registered. However, I've tried to use elements in these arrays, like this: $y=$z [0] [2] and it doesn't seem to work. Beginning Interactive Fiction with Twine and SugarCube - YouTube A Quick Twine (2.2+) Tutorial: Computational Approaches to Narrative Note: To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. A decision I made was that all the individual strings in the array will also match the object's passage names. As with < > and <>, <> can accept link markup as its argument: SugarCube's user input macros, like <>, cannot be nested inside a <> macro, as you might do with a (prompt:) and a (set:) in Harlowe. This macro has been deprecated and should no longer be used. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. This macro is an alias for <>. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. The affected elements are the story: banner, subtitle, author, caption, and menu. See Also: Template API. Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Instead, use the metadata property. Global event triggered once just before the page is reloaded when Engine.restart() is called. Returns the total number (count) of played moments within the extended past history (expired + past). Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. In SugarCube you can convert them if you need to. Once unloaded, playback cannot occur until the track's data is loaded again. Harlowe's implementation of the (goto:) macro terminates the rendering passage. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. Saving the story records the story's state up until the last moment that was created. The most interesting of which, from an end-user's standpoint, are 410. May be called with, optional, link text or with a link or image markup. This only affects test mode. See the Engine API docs for more information. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Warning: Returns the string with its first Unicode code point converted to upper case. Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. See Also: Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. This setting is only used to set the version property of saves. Returns the bottommost (least recent) moment from the full in-play history (past + future). Removes and returns the first member from the array, or undefined if the array is empty. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. Returns the save object from the autosave or null, if there was no autosave. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. Determines whether the autosave is created/updated when passages are displayed. The core audio subsystem and backend for the audio macros. Generates no output. Expressions are simply units of code that yield values when evaluated. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Note: Note: Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Returns whether, at least, some of the track's data has been loaded. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Gets or sets the track's current time in seconds. See Localization for more information. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. Note: See Also: Only deletes the group itself, does not affect its component tracks. StoryMenu, etc. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Note: Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). [Sugarcube 2] Can someone please explain (or point to resources In most cases of using variables in Twine, you will want to first "set" some value and then, at some later point, conditionally act from testing the value. If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. This section offers a list of SugarCube-specific events, triggered at various points during story operation. Note: The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. If no autosave exists, then the starting passage is rendered. Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. Note: Performs any required processing before the save data is loadede.g., upgrading out-of-date save data. SugarCube v2 Documentation - Motoslave.net Roughly equivalent to the :passagerender event. Go to your Twine1/Twee installation directory and open the. Tag it with the appropriate media passage special tag, and only that tagsee below. The _contents special variable is used internally, by container widgets, to store the contents they enclose. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. Warning: Creates a radio button, used to modify the value of the variable with the given name. See the Setting API docs for more information. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. See Tweego's documentation for more information. Executes its contents and prepends the output to the contents of the selected element(s). In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Activates the moment at the given offset from the active (present) moment within the full state history and show it. See SimpleAudio API for more information. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Tip: followed by the template namee.g., ?yoloand are set up as functions-that-return-strings, strings, or arrays of eitherfrom which a random member is selected whenever the template is processed. The exactly equivalent call is: .flat(Infinity). Returns the number of existing templates. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Fullscreen API. See: All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. To update the value associated with a key, simply set it again. Note: If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. If no name is given, resets all settings. Thus, all volume adjustments are ignored by the device, though muting should work normally. classes) guide for more detailed information. Sets the starting passage, the very first passage that will be displayed. Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. Identical to calling .map().flat(). Note: Returns whether the given substring was found within the string, starting the search at position. Navigation events allow the execution of JavaScript code at specific points during passage navigation. Twine2: Unused. See LoadScreen API for more information. This does not reclaim the space reserved for the UI bar. Audio, image, video, and VTT passages are supported. See Also: The most common way to resolve this arbitrarily long return issue is to use a bit of JavaScript to record the last non-menu passage the player visited into a story variable and then to create a link with that. Deletes the audio track with the given track ID. We'll cover some of these differences below. Returns whether there are any filled slots. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. This is a collection of tips, from how-tos to best practices. The parser instance that generated the macro call. This method will not return "code" passagesi.e., script, stylesheet, and widget passages. Does not modify the original. This setting has been deprecated and should no longer be used. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. Does not modify the original. Macro context objects contain the following data and method properties. Essentially, a combination of < > and <>. Resets the setting with the given name to its default value. Note: Used within <> macros. Stops playback of all currently registered tracks and force them to drop any existing data. The SimpleAudio APIs use events internally for various pieces of functionality. The line continuation markup performs a similar function, though in a slightly different way. The story metadata, like saves, is tied to the specific story it was generated with. See the <> macro for its replacement. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. Warning: Warning: The .hasData() method is generally more useful. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. A function, which causes the autosave to be updated for each passage where its return value is truthy. If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. Removes event handlers from the selected tracks. Note: Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. Closes the dialog. Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. If omitted, the story title will be used instead. SimpleAudio API, AudioTrack API, and AudioRunner API. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Returns a random value from its given arguments. Deprecated: Story variables are a part of the story history and exist for the lifetime of a playthrough session. Harlowe refers to these as "revision macros". Requires tracks to be set up via <>. I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. 558 30K views 7 years ago Introduction to Twine In this new series, I cover the process of writing interactive fiction using Twine and the Sugarcube story format. private browsing modes do interfere with this. Removes the specified key, and its associated value, from the story metadata store. For example, if a value "is" strictly the . Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. Shorthand for jQuery's .on() method applied to the audio element. Allows custom processing of passage text. Note: Generally, only really useful for formatting blocks of macros for ease of use/readability, while ensuring that no output is generated, from spacing or whatnot. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). StoryInit is run, as always. Make sure to keep the files together if you move them out of the included directory. Essentially, a combination of < > and <>. Note: The Share dialog only displays linksspecifically, anything that creates an anchor element (). Returns whether the operation was successful. represents whitespace that will be removed, represents line breaks). The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Removes event handlers from the track. Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. The load and playback states of tracks are not currently recorded within the active play session or saves. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Returns a reference to the current AudioTrack instance for chaining. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. classes) guide for more information. GitHub - lure0xaos/TwineHacker: Chrome\\Firefox dev-tools extension It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. When a widget is called, any existing _args variable, and for container widgets _contents, is stored for the duration of the call and restored after. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. Note: Note: Returns whether the track's sources are currently unloaded. Twine 2: User Input in SugarCube Twine 2: Using Images in SugarCube Twine 2: Using Functions as Macros in Snowman Twine 2: Creating a Dungeon Crawler Part 1 Twine 2: Creating a Dungeon Crawler Part 2 Twine 2: Creating a Dating Sim Twine 2: Re-creating Candy Box Twine 2: Inventory Systems Twine 2: Murder Hill House Mystery Part 1 There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. Note: Note: At most one case will execute. Passage init. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Manages the Settings dialog and settings object. Returns a reference to the current AudioRunner instance for chaining. Note: Collects tracks, which must be set up via <>, into a playlist via its <> children.
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